_GET_ENTITY_ANIM_CURRENT_TIME
Returns a normalized value between 0.0f and 1.0f. You can get the actual anim time by multiplying this by GET_ANIM_DURATION
ENTITYBuild 1207
Signature
lua
GetEntityAnimCurrentTime(entity, animDict, animName)
-- returns floatParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| char* | — | |
| char* | — |
Usage
lua
GetEntityAnimCurrentTime(entity, animDict, animName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
