TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE
TASKBuild 1207
Signature
lua
TaskGoToCoordWhileAimingAtCoordUsingCombatStyle(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — |
Usage
lua
TaskGoToCoordWhileAimingAtCoordUsingCombatStyle(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
