_SET_MATERIAL_FILL_LEVEL_FOR_ENTITY
sets the fill in state for some objects like for the stew, coffee mug ,poker chips, jugs ? P1 is either 0 or 2 p2 seems to be a label/name p3 is the fill in state, max seems to be for some 3.0 (most is 1.0) - 0.0 heres some of the labels/names found tumbler_fill, Canvas, Stew_Fill, from Chip01_Ctrl to Chip10_Ctrl, from empty_jug01_Ctrl to empty_jug20_Ctrl, from full_jug01_Ctrl to full_jug20_Ctrl, CTRL_cupFill, Food_DOF_Fill, from WhiteChip_Ctrl_0 to WhiteChip_Ctrl_10, from BlueChip_Ctrl_0 to BlueChip_Ctrl_10, from BlackChip_Ctrl_0 to BlackChip_Ctrl_10, from RedChip_Ctrl_0 to RedChip_Ctrl_10,
ENTITYBuild 1207
Signature
lua
SetMaterialFillLevelForEntity(entity, 0, dofName, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| int | — | |
| char* | — | |
| float | — |
Usage
lua
SetMaterialFillLevelForEntity(entity, 0, dofName, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
