GET_VEHICLE_NEON_ENABLED
Getter to check if one of the neon lights of a vehicle is enabled. This native is the server side getter of [IS_VEHICLE_NEON_LIGHT_ENABLED](#\_0x8C4B92553E4766A5). ```cpp enum neonIndex { NEON_BACK = 0, // Back neon NEON_RIGHT = 1, // Right neon NEON_LEFT = 2, // Left neon NEON_FRONT = 3 // Front neon }; ```
CFX
Signature
lua
GetVehicleNeonEnabled(GetVehiclePedIsIn(PlayerPedId(), false), 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | The vehicle to check. | |
| int | A value from the neonIndex enum representing the neon light to check. |
Usage
Named call
GetVehicleNeonEnabled(GetVehiclePedIsIn(PlayerPedId(), false), 0)InvokeNative
Citizen.InvokeNative(0x684BDBF2, GetVehiclePedIsIn(PlayerPedId(), false), 0)lua 1
local vehicle = GetVehiclePedIsIn(GetPlayerPed(1), false) -- 1 is the source here
local isRightNeonOn = GetVehicleNeonEnabled(vehicle, 1)
print(isRightNeonOn)js 2
const vehicle = GetVehiclePedIsIn(GetPlayerPed(1), false); // 1 is the source here
const isRightNeonOn = GetVehicleNeonEnabled(vehicle, 1);
console.log(isRightNeonOn);cs 3
using static CitizenFX.Core.Native.API;
int vehicle = GetVehiclePedIsIn(GetPlayerPed(1), false); // 1 is the source here
bool isRightNeonOn = GetVehicleNeonEnabled(vehicle, 1);
Debug.WriteLine($"{isRightNeonOn}");Details
- Hash
- API set
- Source
- cfx
Source: cfx
