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  3. _STAT_ID_INCREMENT_INT

_STAT_ID_INCREMENT_INT

Increments an integer stat by the supplied amount. `statId` is not a raw stat hash; it is a stat-id buffer/struct in the same format used by STAT_ID_IS_VALID. In common usage this is an 8-byte buffer with the stat hash written as int32 at offset 0 and 0 written as int32 at offset 4. Use this for counter-style stats, for example incrementing FISH_ESCAPED by 1. The first argument is not a plain integer stat hash; it is a stat-id buffer.

STATSBuild 1207

Signature

lua
StatIdIncrementInt(statId, 0)
-- returns void

Parameters

NameTypeDescription
Any*—
int—

Usage

Named call
StatIdIncrementInt(statId, 0)
InvokeNative
Citizen.InvokeNative(0x6A0184E904CDF25E, statId, 0)
lua 1
local function createStatIdBuffer(statHash)
    local view = DataView.ArrayBuffer(8)
    view:SetInt32(0, statHash, true)
    view:SetInt32(4, 0, true)
    return view
end

local statId = createStatIdBuffer(GetHashKey("FISH_ESCAPED"))
Citizen.InvokeNative(0x6A0184E904CDF25E, statId:Buffer(), 1)

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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