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Reference

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Namespace

  1. Reference
  2. Natives
  3. _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS

_COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS

Related to dead animals items/loots Notice: skinningQuality is partially calculated using pedQuality

PEDBuild 1207

Signature

lua
ComputeSatchelItemForPedCarcass(outInventoryItemArray, PlayerPedId(), 0, 0)
-- returns int

Parameters

NameTypeDescription
Any*—
Ped—
int—
int—

Usage

lua
ComputeSatchelItemForPedCarcass(outInventoryItemArray, PlayerPedId(), 0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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  • Details