_COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS
Related to dead animals items/loots Notice: skinningQuality is partially calculated using pedQuality
PEDBuild 1207
Signature
lua
ComputeSatchelItemForPedCarcass(outInventoryItemArray, PlayerPedId(), 0, 0)
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Any* | — | |
| Ped | — | |
| int | — | |
| int | — |
Usage
lua
ComputeSatchelItemForPedCarcass(outInventoryItemArray, PlayerPedId(), 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
