_SET_PED_FACE_FEATURE
Sets the various freemode face features, e.g. nose length, chin shape. **Indexes (From 0 to 19):** Parentheses indicate morph scale/direction as in (-1.0 to 1.0) * **0**: Nose Width (Thin/Wide) * **1**: Nose Peak (Up/Down) * **2**: Nose Length (Long/Short) * **3**: Nose Bone Curveness (Crooked/Curved) * **4**: Nose Tip (Up/Down) * **5**: Nose Bone Twist (Left/Right) * **6**: Eyebrow (Up/Down) * **7**: Eyebrow (In/Out) * **8**: Cheek Bones (Up/Down) * **9**: Cheek Sideways Bone Size (In/Out) * **10**: Cheek Bones Width (Puffed/Gaunt) * **11**: Eye Opening (Both) (Wide/Squinted) * **12**: Lip Thickness (Both) (Fat/Thin) * **13**: Jaw Bone Width (Narrow/Wide) * **14**: Jaw Bone Shape (Round/Square) * **15**: Chin Bone (Up/Down) * **16**: Chin Bone Length (In/Out or Backward/Forward) * **17**: Chin Bone Shape (Pointed/Square) * **18**: Chin Hole (Chin Bum) * **19**: Neck Thickness (Thin/Thick) **Note:** You may need to call [`SetPedHeadBlendData`](#\_0x9414E18B9434C2FE) prior to calling this native in order for it to work. **This is the server-side RPC native equivalent of the client native [\_SET_PED_FACE_FEATURE](?\_0x71A5C1DBA060049E).**
Signature
SetPedFaceFeature(PlayerPedId(), 0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | The ped entity | |
| int | An integer ranging from 0 to 19 | |
| float | A float ranging from -1.0 to 1.0 |
Usage
SetPedFaceFeature(PlayerPedId(), 0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
