_GET_COLLISION_INTENSITY
Returns the collision intensity currently registered on the specified entity. Used after HAS_ENTITY_COLLIDED_WITH_ANYTHING to measure how strong the impact was. Higher values indicate a stronger collision/impact
ENTITYBuild 1207
Signature
lua
GetCollisionIntensity(GetVehiclePedIsIn(PlayerPedId(), false))
-- returns floatParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — |
Usage
lua
GetCollisionIntensity(GetVehiclePedIsIn(PlayerPedId(), false))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
