RedM Index logoRedM Index
NativesHashesClothesBlipsPropsItem Tool
Sign inGet started

Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. ADD_PED_DECORATION_FROM_HASHES

ADD_PED_DECORATION_FROM_HASHES

``` Applies an Item from a PedDecorationCollection to a ped. These include tattoos and shirt decals. collection - PedDecorationCollection filename hash overlay - Item name hash Example: Entry inside "mpbeach_overlays.xml" - <Item> <uvPos x="0.500000" y="0.500000" /> <scale x="0.600000" y="0.500000" /> <rotation value="0.000000" /> <nameHash>FM_Hair_Fuzz</nameHash> <txdHash>mp_hair_fuzz</txdHash> <txtHash>mp_hair_fuzz</txtHash> <zone>ZONE_HEAD</zone> <type>TYPE_TATTOO</type> <faction>FM</faction> <garment>All</garment> <gender>GENDER_DONTCARE</gender> <award /> <awardLevel /> </Item> Code: PED::_0x5F5D1665E352A839(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("mpbeach_overlays"), MISC::GET_HASH_KEY("fm_hair_fuzz")) ``` **This is the server-side RPC native equivalent of the client native [ADD_PED_DECORATION_FROM_HASHES](?\_0x5F5D1665E352A839).**

CFX

Signature

lua
AddPedDecorationFromHashes(PlayerPedId(), GetHashKey("..."), GetHashKey("..."))
-- returns void

Parameters

NameTypeDescription
Ped—
Hash—
Hash—

Usage

lua
AddPedDecorationFromHashes(PlayerPedId(), GetHashKey("..."), GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

On this page

  • Signature
  • Parameters
  • Usage
  • Details