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Namespace

  1. Reference
  2. Natives
  3. _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG

_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG

see personaabilities.meta enum ePersonaAbilityFlag { PERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_PHOSPHOROUS_ROUNDS, PERSONA_CONT_DEADEYE_ON_TAKING_COVER, PERSONA_CONT_DEADEYE_ON_RELOAD, PERSONA_CONT_DEADEYE_ON_SHOOTING, PERSONA_CONT_DEADEYE_ON_EXITING_AIM, PERSONA_DISABLE_PLAYER_CANCELLING_DEADEYE, PERSONA_CONT_DEADEYE_ON_RAGDOLL, PERSONA_USE_EXPLOSIVE_ROUNDS, PERSONA_EXIT_DEADEYE_ON_TAKING_DAMAGE, PERSONA_CARRY_TWO_MONEYBAGS, PERSONA_ABILITY_LONG_PICK_HERBS, PERSONA_ABILITY_UNBREAKABLE_LASSO, PERSONA_CONT_DEADEYE_ON_SPRINTING, PERSONA_CANT_DEAL_HEADSHOTS, PERSONA_HANGMAN, PERSONA_ALLOW_DEADEYE_WITH_MELEE_WEAPONS, PERSONA_ALLOW_DEADEYE_WHILE_UNARMED, PERSONA_DISABLE_DEADEYE_PERFECT_ACCURACY, PERSONA_CANT_DEAL_HEADSHOTS_TO_PLAYERS, PERSONA_CANT_DEAL_CRITICAL_DAMAGE, PERSONA_CANT_DEAL_CRITICAL_DAMAGE_TO_PLAYERS, PERSONA_ALLOW_EAGLEEYE_IN_COMBAT, PERSONA_CONT_EAGLEEYE_ON_SPRINT, PERSONA_SUPPRESS_LENGENDARY_EAGLEEYE_TRAIL_COLOR };

PLAYERBuild 1207

Signature

lua
SetLocalPlayerPersonaAbilityFlag(0, true)
-- returns void

Parameters

NameTypeDescription
int—
BOOL—

Usage

lua
SetLocalPlayerPersonaAbilityFlag(0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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