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Namespace

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  3. _GET_IGNITED_PROJECTILE_IN_VOLUME

_GET_IGNITED_PROJECTILE_IN_VOLUME

Returns the first ignited (lit/fused) explosive projectile entity found within the specified Volume. Similar to WEAPON::_GET_FIRST_PROJECTILE_IN_VOLUME (0x74C8000FDD1BB222), but only returns projectiles that are currently ignited (e.g., a lit dynamite about to explode).

WEAPONBuild 1207

Signature

lua
GetIgnitedProjectileInVolume(volume, outProjectile)
-- returns Any

Parameters

NameTypeDescription
Volume—
Any*—

Usage

lua
GetIgnitedProjectileInVolume(volume, outProjectile)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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