_GET_IGNITED_PROJECTILE_IN_VOLUME
Returns the first ignited (lit/fused) explosive projectile entity found within the specified Volume. Similar to WEAPON::_GET_FIRST_PROJECTILE_IN_VOLUME (0x74C8000FDD1BB222), but only returns projectiles that are currently ignited (e.g., a lit dynamite about to explode).
WEAPONBuild 1207
Signature
lua
GetIgnitedProjectileInVolume(volume, outProjectile)
-- returns AnyParameters
| Name | Type | Description |
|---|---|---|
| Volume | — | |
| Any* | — |
Usage
lua
GetIgnitedProjectileInVolume(volume, outProjectile)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
