_SET_PROJECTILE_FUSE_TIME
Sets the remaining fuse time (in seconds) for an ignited explosive projectile entity, such as a thrown dynamite. Must be called on an already ignited projectile; calling before ignition has no effect.
WEAPONBuild 1207
Signature
lua
SetProjectileFuseTime(projectile, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| float | — |
Usage
lua
SetProjectileFuseTime(projectile, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
