_REGISTER_WEAPON_OBJECT_FOR_IGNITION
Marks a created weapon object (e.g., a dynamite weapon object) as ignitable so it can be lit and detonate. Use this after CreateWeaponObject for thrown explosives to enable fuse/ignition behavior. weaponObject: Weapon object entity created via CreateWeaponObject (e.g., WEAPON_THROWN_DYNAMITE)
WEAPONBuild 1207
Signature
lua
RegisterWeaponObjectForIgnition(weaponObject)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — |
Usage
lua
RegisterWeaponObjectForIgnition(weaponObject)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
