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  3. _REGISTER_WEAPON_OBJECT_FOR_IGNITION

_REGISTER_WEAPON_OBJECT_FOR_IGNITION

Marks a created weapon object (e.g., a dynamite weapon object) as ignitable so it can be lit and detonate. Use this after CreateWeaponObject for thrown explosives to enable fuse/ignition behavior. weaponObject: Weapon object entity created via CreateWeaponObject (e.g., WEAPON_THROWN_DYNAMITE)

WEAPONBuild 1207

Signature

lua
RegisterWeaponObjectForIgnition(weaponObject)
-- returns void

Parameters

NameTypeDescription
Entity—

Usage

lua
RegisterWeaponObjectForIgnition(weaponObject)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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