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Namespace

  1. Reference
  2. Natives
  3. _SET_PLAYER_DEAD_EYE_AURA_BY_HASH

_SET_PLAYER_DEAD_EYE_AURA_BY_HASH

Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities some colors 0: Default aura 1014693585 1936842089 1979474018

PLAYERBuild 1207

Signature

lua
SetPlayerDeadEyeAuraByHash(PlayerId(), GetHashKey("..."))
-- returns void

Parameters

NameTypeDescription
Player—
Hash—

Usage

lua
SetPlayerDeadEyeAuraByHash(PlayerId(), GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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