_SET_PLAYER_DEAD_EYE_AURA_BY_HASH
Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities some colors 0: Default aura 1014693585 1936842089 1979474018
PLAYERBuild 1207
Signature
lua
SetPlayerDeadEyeAuraByHash(PlayerId(), GetHashKey("..."))
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| Hash | — |
Usage
lua
SetPlayerDeadEyeAuraByHash(PlayerId(), GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
