TASK_GRAPPLE
grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
TASKBuild 1207
Signature
lua
TaskGrapple(PlayerPedId(), targetPed, GetHashKey("..."), 0, 0.0, 0, 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Ped | — | |
| Hash | — | |
| int | — | |
| float | — | |
| int | — | |
| int | — |
Usage
lua
TaskGrapple(PlayerPedId(), targetPed, GetHashKey("..."), 0, 0.0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
