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Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. TASK_GRAPPLE

TASK_GRAPPLE

grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT

TASKBuild 1207

Signature

lua
TaskGrapple(PlayerPedId(), targetPed, GetHashKey("..."), 0, 0.0, 0, 0)
-- returns BOOL

Parameters

NameTypeDescription
Ped—
Ped—
Hash—
int—
float—
int—
int—

Usage

lua
TaskGrapple(PlayerPedId(), targetPed, GetHashKey("..."), 0, 0.0, 0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details