_TRANSITION_SCENARIO_TO_CONDITIONAL_ANIM
Smoothly transitions an active scenario actor (ped) into a specific conditional / clipset defined in the scenario's conditional-anim graph, breaking or restarting the scenario. Returns `true` if the transition was successfully triggered, or `false` if it failed
TASKBuild 1207
Signature
lua
TransitionScenarioToConditionalAnim(PlayerPedId(), 0, clipsetDict, clipsetName, fromConditionalAnim, 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| int | — | |
| char* | — | |
| char* | — | |
| char* | — | |
| int | — |
Usage
lua
TransitionScenarioToConditionalAnim(PlayerPedId(), 0, clipsetDict, clipsetName, fromConditionalAnim, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
