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  2. Natives
  3. _TRANSITION_SCENARIO_TO_CONDITIONAL_ANIM

_TRANSITION_SCENARIO_TO_CONDITIONAL_ANIM

Smoothly transitions an active scenario actor (ped) into a specific conditional / clipset defined in the scenario's conditional-anim graph, breaking or restarting the scenario. Returns `true` if the transition was successfully triggered, or `false` if it failed

TASKBuild 1207

Signature

lua
TransitionScenarioToConditionalAnim(PlayerPedId(), 0, clipsetDict, clipsetName, fromConditionalAnim, 0)
-- returns BOOL

Parameters

NameTypeDescription
Ped—
int—
char*—
char*—
char*—
int—

Usage

lua
TransitionScenarioToConditionalAnim(PlayerPedId(), 0, clipsetDict, clipsetName, fromConditionalAnim, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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