CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY
Returns scenario
TASKBuild 1207
Signature
lua
CreateScenarioPointHashAttachedToEntity(entity, GetHashKey("..."), 0.0, 0.0, 0.0, 0.0, p6, p7, true)
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| Hash | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| Any | — | |
| Any | — | |
| BOOL | — |
Usage
lua
CreateScenarioPointHashAttachedToEntity(entity, GetHashKey("..."), 0.0, 0.0, 0.0, 0.0, p6, p7, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
