LOAD_PLAYER_COMMERCE_DATA_EXT
Requests the commerce data from Tebex for the specified player, including the owned SKUs. Use [`IS_PLAYER_COMMERCE_INFO_LOADED_EXT`](#\_0x1D14F4FE) to check if it has loaded. This will not automatically update whenever a client purchases a package, if you want to fetch new purchases you will need to call this native again. This native will temporarily cache the players commerce data for 10 seconds, a call to this native after 10 seconds will re-fetch the players commerce data.
CFX
Signature
lua
LoadPlayerCommerceDataExt(playerSrc)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| char* | The player handle |
Usage
Named call
LoadPlayerCommerceDataExt(playerSrc)InvokeNative
Citizen.InvokeNative(0x7995539E, playerSrc)lua 1
RegisterNetEvent("doesOwnPackage", function(packageIdSku)
-- source isn't valid across waits, so we localize it
local source = source
-- input isn't right
if type(packageIdSku) ~= "number" then
return
end
-- The native will cache the results
LoadPlayerCommerceDataExt(source)
-- Wait for the players data to load
while not IsPlayerCommerceInfoLoadedExt(source) do
Wait(0)
end
-- Tell the client if they own the package or not
TriggerClientEvent("doesOwnPackage", source, DoesPlayerOwnSkuExt(source, packageIdSku))
end)Details
- Hash
- API set
- Source
- cfx
Source: cfx
