TASK_LEAVE_VEHICLE
``` Flags from decompiled scripts: 0 = normal exit and closes door. 1 = normal exit and closes door. 16 = teleports outside, door kept closed. (This flag does not seem to work for the front seats in buses, NPCs continue to exit normally) 64 = normal exit and closes door, maybe a bit slower animation than 0. 256 = normal exit but does not close the door. 4160 = ped is throwing himself out, even when the vehicle is still. 262144 = ped moves to passenger seat first, then exits normally Others to be tried out: 320, 512, 131072. ``` **This is the server-side RPC native equivalent of the client native [TASK_LEAVE_VEHICLE](?\_0xD3DBCE61A490BE02).**
CFX
Signature
lua
TaskLeaveVehicle(PlayerPedId(), GetVehiclePedIsIn(PlayerPedId(), false), 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Vehicle | — | |
| int | — |
Usage
lua
TaskLeaveVehicle(PlayerPedId(), GetVehiclePedIsIn(PlayerPedId(), false), 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
