_NETWORK_GET_DISPLAY_NAME_FROM_HANDLE
Example: char displayName[64]; if (_NETWORK_GET_DISPLAY_NAME_FROM_HANDLE(handle, displayName)) { // use displayName }
NETWORKBuild 1207
Signature
lua
NetworkGetDisplayNameFromHandle(gamerHandle, displayName)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Any* | — | |
| char* | — |
Usage
lua
NetworkGetDisplayNameFromHandle(gamerHandle, displayName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
