_CHANGE_ENTITY_HEALTH
Alters entity's health by 'amount'. Can be negative (to drain health). In the scripts entity2 and weaponHash are unused (zero).
ENTITYBuild 1207
Signature
lua
ChangeEntityHealth(entity, 0.0, entity2, GetHashKey("..."))
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| float | — | |
| Entity | — | |
| Hash | — |
Usage
lua
ChangeEntityHealth(entity, 0.0, entity2, GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
