TASK_PLAY_ANIM_ADVANCED
flags: see TASK_PLAY_ANIM ikFlags: see TASK_PLAY_ANIM
TASKBuild 1207
Signature
lua
TaskPlayAnimAdvanced(PlayerPedId(), animDict, animName, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0.0, 0, 0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| char* | — | |
| char* | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| int | — | |
| float | — | |
| int | — | |
| int | — | |
| int | — |
Usage
lua
TaskPlayAnimAdvanced(PlayerPedId(), animDict, animName, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0.0, 0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
