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Namespace

  1. Reference
  2. Natives
  3. _ADD_TEXTURE_LAYER

_ADD_TEXTURE_LAYER

Creates ped overlay in texture override data and returns it's index. This index are used for further overlay editing. albedoHash: a hash of overlay's albedo texture colorType: a color type(from 0 to 2). 0 is used for overlays with RGB colors usually.

PEDBuild 1207

Signature

lua
AddTextureLayer(0, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), 0, 0.0, 0)
-- returns int

Parameters

NameTypeDescription
int—
Hash—
Hash—
Hash—
int—
float—
int—

Usage

lua
AddTextureLayer(0, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), 0, 0.0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details