_SET_VEHICLE_WEAPON_RELOAD_MODE
Enables/disables reload behavior for vehicle-mounted **cannons**. When noReload is true, the cannon fires without requiring a reload; when false, it must reload after shots. Supported vehicles only:**breach_cannon** and **hotchkiss_cannon**
WEAPONBuild 1207
Signature
lua
SetVehicleWeaponReloadMode(GetVehiclePedIsIn(PlayerPedId(), false), true, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| BOOL | — | |
| int | — |
Usage
lua
SetVehicleWeaponReloadMode(GetVehiclePedIsIn(PlayerPedId(), false), true, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
