SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENT
Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object. https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
ENTITYBuild 1207
Signature
lua
ScriptOverrideEntityLootTablePermanent(entity, GetHashKey("..."))
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| Hash | — |
Usage
lua
ScriptOverrideEntityLootTablePermanent(entity, GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
