_SET_PED_DESIRED_LOCO_FOR_MODEL
Seems to set the ped's loco type. Values used in the scripts: algie angry_female arthur_healthy cowboy cowboy_f default default_female free_slave_01 free_slave_02 gold_panner guard_lantern injured_general john_marston lilly_millet lone_prisoner lost_man mp_ova_hunter mp_ova_hunter_female murfree old_female primate rally waiter war_veteran
PEDBuild 1207
Signature
lua
SetPedDesiredLocoForModel(PlayerPedId(), locomotionArchetype)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| const char* | — |
Usage
lua
SetPedDesiredLocoForModel(PlayerPedId(), locomotionArchetype)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
