_UPDATE_PED_TEXTURE
Should be called at least once for any new texture override. Otherwise component textures will be just black. Also needs to be called for updating any ped overlays to apply the changes.
PEDBuild 1207
Signature
lua
UpdatePedTexture(0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — |
Usage
lua
UpdatePedTexture(0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
