_SET_PLAYER_DEFENSE_TYPE_MODIFIER
bullet damage modifier: type = 4 explosive damage Defense mod: type = 7 fire damage Defense mod: type = 8, 15
PLAYERBuild 1207
Signature
lua
SetPlayerDefenseTypeModifier(PlayerId(), 0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| int | — | |
| float | — |
Usage
lua
SetPlayerDefenseTypeModifier(PlayerId(), 0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
