RedM Index logoRedM Index
NativesHashesClothesBlipsPropsItem Tool
Sign inGet started

Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. _GET_PED_COVER_POINT_TRANSITION_STATE

_GET_PED_COVER_POINT_TRANSITION_STATE

returns the active transition state of a cover point for about 2 seconds unless its peeking 1 - transition from pointing a gun to not pointing a gun 2 - transition to pointing a gun 3 - broke the window 4 - when opening a door while in cover (a prompt will show and once pressed state is changed to 4) 5 - cover transition like from one corner of a house to the other corner 6 - changing cover to cover like crossing from one side of the door to the other 7 - when the ped is facing foward with the camera, might be to detect when going from left to right 8 - when the ped is peeking through a door window etc (this will return 8 while is in peek) 9 - when a ped is aiming in crouch and enters cover (it doesnt always trigger) 10 - enters cover 12 - leaves cover 16 - changed to crouch or to standing up position

AICOVERPOINTBuild 1207

Signature

lua
GetPedCoverPointTransitionState(PlayerPedId())
-- returns int

Parameters

NameTypeDescription
Ped—

Usage

lua
GetPedCoverPointTransitionState(PlayerPedId())

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details