_GET_PED_COVER_POINT_TRANSITION_STATE
returns the active transition state of a cover point for about 2 seconds unless its peeking 1 - transition from pointing a gun to not pointing a gun 2 - transition to pointing a gun 3 - broke the window 4 - when opening a door while in cover (a prompt will show and once pressed state is changed to 4) 5 - cover transition like from one corner of a house to the other corner 6 - changing cover to cover like crossing from one side of the door to the other 7 - when the ped is facing foward with the camera, might be to detect when going from left to right 8 - when the ped is peeking through a door window etc (this will return 8 while is in peek) 9 - when a ped is aiming in crouch and enters cover (it doesnt always trigger) 10 - enters cover 12 - leaves cover 16 - changed to crouch or to standing up position
Signature
GetPedCoverPointTransitionState(PlayerPedId())
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Ped | — |
Usage
GetPedCoverPointTransitionState(PlayerPedId())Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
