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  3. TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY

TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY

shootatEntity: If true, peds will shoot at Entity till it is dead. If false, peds will just walk till they reach the entity and will cease shooting.

TASKBuild 1207

Signature

lua
TaskGoToEntityWhileAimingAtEntity(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
-- returns void

Parameters

NameTypeDescription
Ped—
Any—
Any—
Any—
Any—
Any—
Any—
Any—
Any—
Any—
Any—

Usage

lua
TaskGoToEntityWhileAimingAtEntity(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details