TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY
shootatEntity: If true, peds will shoot at Entity till it is dead. If false, peds will just walk till they reach the entity and will cease shooting.
TASKBuild 1207
Signature
lua
TaskGoToEntityWhileAimingAtEntity(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — | |
| Any | — |
Usage
lua
TaskGoToEntityWhileAimingAtEntity(PlayerPedId(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
