_INVENTORY_GET_INVENTORY_ITEM_COMPATIBLE_SLOTS
p1 (out) and p2 (in) are both script arrays? item: can be a component item, see SHOP_CATALOG_BUILD_LIST_OF_WEAPON_COMPONENTS
INVENTORYBuild 1207
Signature
lua
InventoryGetInventoryItemCompatibleSlots(GetHashKey("..."), outSlotIds, 0)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Hash | — | |
| Any* | — | |
| int | — |
Usage
lua
InventoryGetInventoryItemCompatibleSlots(GetHashKey("..."), outSlotIds, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
