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  3. _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER

_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER

Animal Skin Quality Modifier Params: p2 = 2, p3 = 3 in R* Scripts

PEDBuild 1311

Signature

lua
SetPlayerCurrentAnimalDamageModifier(PlayerId(), 0.0, 0, 0)
-- returns Any

Parameters

NameTypeDescription
Player—
float—
int—
int—

Usage

lua
SetPlayerCurrentAnimalDamageModifier(PlayerId(), 0.0, 0, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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