_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER
Animal Skin Quality Modifier Params: p2 = 2, p3 = 3 in R* Scripts
PEDBuild 1311
Signature
lua
SetPlayerCurrentAnimalDamageModifier(PlayerId(), 0.0, 0, 0)
-- returns AnyParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| float | — | |
| int | — | |
| int | — |
Usage
lua
SetPlayerCurrentAnimalDamageModifier(PlayerId(), 0.0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
