USE_PARTICLE_FX_ASSET
fxName: see data_0/data/effects/ptfx/fxlists/
GRAPHICSBuild 1207
Signature
lua
UseParticleFxAsset(fxName)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| const char* | — |
Usage
lua
UseParticleFxAsset(fxName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
