_SET_CARRIABLE_PICKUP_LIGHT
Enables or disables the pickup light effect for carriable/interactable entities This native specifically works on entities that are carriable and can be interacted with (e.g. after TASK::_MAKE_OBJECT_CARRIABLE). - Unlike SET_PICKUP_LIGHT, this does NOT apply a generic light effect to all objects. Instead, it only highlights entities that the player can interact with (pickup context)
ENTITYBuild 1207
Signature
lua
SetCarriablePickupLight(entity, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| BOOL | — |
Usage
lua
SetCarriablePickupLight(entity, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
