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Namespace

  1. Reference
  2. Natives
  3. _SET_CARRIABLE_PICKUP_LIGHT

_SET_CARRIABLE_PICKUP_LIGHT

Enables or disables the pickup light effect for carriable/interactable entities This native specifically works on entities that are carriable and can be interacted with (e.g. after TASK::_MAKE_OBJECT_CARRIABLE). - Unlike SET_PICKUP_LIGHT, this does NOT apply a generic light effect to all objects. Instead, it only highlights entities that the player can interact with (pickup context)

ENTITYBuild 1207

Signature

lua
SetCarriablePickupLight(entity, true)
-- returns void

Parameters

NameTypeDescription
Entity—
BOOL—

Usage

lua
SetCarriablePickupLight(entity, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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