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Namespace

  1. Reference
  2. Natives
  3. NETWORK_GET_MAX_NUM_PARTICIPANTS

NETWORK_GET_MAX_NUM_PARTICIPANTS

Seems to always return 0, but it's used in quite a few loops. for (num3 = 0; num3 < NETWORK::0xCCD8C02D(); num3++) { if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::0x98F3B274(num3)) != 0) { var num5 = NETWORK::NETWORK_GET_PLAYER_INDEX(PLAYER::0x98F3B274(num3));

NETWORKBuild 1207

Signature

lua
NetworkGetMaxNumParticipants()
-- returns int

Usage

lua
NetworkGetMaxNumParticipants()

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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