NETWORK_GET_MAX_NUM_PARTICIPANTS
Seems to always return 0, but it's used in quite a few loops. for (num3 = 0; num3 < NETWORK::0xCCD8C02D(); num3++) { if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::0x98F3B274(num3)) != 0) { var num5 = NETWORK::NETWORK_GET_PLAYER_INDEX(PLAYER::0x98F3B274(num3));
NETWORKBuild 1207
Signature
lua
NetworkGetMaxNumParticipants()
-- returns intUsage
lua
NetworkGetMaxNumParticipants()Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
