_SET_DOOR_KNOCKING_WHEN_LOCKED
Changes the interaction behavior for a locked door. Normally, when interacting with a locked door, the character tries the handle. When this native is enabled, that behavior is replaced with a knocking/tapping interaction for the specified door. With toggle enabled: - pressing the interact button on a locked door makes the character knock/tap on the door instead of trying the handle - this does not unlock the door - if the door is in a breakable/force-open state, it may still be opened by physically forcing it (e.g. sprinting into it), but normal interaction still uses the knocking behavior
OBJECTBuild 1207
Signature
lua
SetDoorKnockingWhenLocked(GetHashKey("..."), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Hash | — | |
| BOOL | — |
Usage
lua
SetDoorKnockingWhenLocked(GetHashKey("..."), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
