_ADD_PLAYER_AS_FOLLOW_TARGET
Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES followMode: HORSEFOLLOWMODE_AUTO = 0, HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE followPriority: HORSEFOLLOWPRIORITY_STEER_ASSIST = 0, HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL, HORSEFOLLOWPRIORITY_HIGH
PLAYERBuild 1207
Signature
lua
AddPlayerAsFollowTarget(PlayerId(), PlayerPedId(), 0.0, 0.0, 0, 0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — | |
| Ped | — | |
| float | — | |
| float | — | |
| int | — | |
| int | — | |
| BOOL | — |
Usage
lua
AddPlayerAsFollowTarget(PlayerId(), PlayerPedId(), 0.0, 0.0, 0, 0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
