_UPDATE_TASK_VEHICLE_SHOOT_AT_COORD
Updates the target coordinate of an ongoing SCRIPT_TASK_VEHICLE_SHOOT_AT_COORD for the given ped This lets you retarget the shooting point in real time without restarting the task Has effect only while the ped’s task status for `SCRIPT_TASK_VEHICLE_SHOOT_AT_COORD` is `TASK_STATUS_ONGOING` (commonly 1) If the task hasn’t started yet (status 0 or not running), use `TASK_VEHICLE_SHOOT_AT_COORD` first; after it becomes active, call this to update the aim point Compared to `TASK_VEHICLE_SHOOT_AT_COORD`: the latter starts (or re-queues) the task with an initial target; this native *only* updates the active task’s target coordinate.
TASKBuild 1207
Signature
lua
UpdateTaskVehicleShootAtCoord(PlayerPedId(), 0.0, 0.0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| float | — | |
| float | — | |
| float | — |
Usage
lua
UpdateTaskVehicleShootAtCoord(PlayerPedId(), 0.0, 0.0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
