TASK_PLAY_EMOTE_WITH_HASH
https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType { EMOTE_TYPE_INVALID = -1, EMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR }; enum eEmotePlaybackMode { EMOTE_PM_INVALID = -1, EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY, };
TASKBuild 1207
Signature
lua
TaskPlayEmoteWithHash(PlayerPedId(), 0, 0, GetHashKey("..."), true, true, true, true, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| int | — | |
| int | — | |
| Hash | — | |
| BOOL | — | |
| BOOL | — | |
| BOOL | — | |
| BOOL | — | |
| BOOL | — |
Usage
lua
TaskPlayEmoteWithHash(PlayerPedId(), 0, 0, GetHashKey("..."), true, true, true, true, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
