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  3. TASK_PLAY_EMOTE_WITH_HASH

TASK_PLAY_EMOTE_WITH_HASH

https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType { EMOTE_TYPE_INVALID = -1, EMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR }; enum eEmotePlaybackMode { EMOTE_PM_INVALID = -1, EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY, };

TASKBuild 1207

Signature

lua
TaskPlayEmoteWithHash(PlayerPedId(), 0, 0, GetHashKey("..."), true, true, true, true, true)
-- returns void

Parameters

NameTypeDescription
Ped—
int—
int—
Hash—
BOOL—
BOOL—
BOOL—
BOOL—
BOOL—

Usage

lua
TaskPlayEmoteWithHash(PlayerPedId(), 0, 0, GetHashKey("..."), true, true, true, true, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details