START_VEHICLE_HORN
Sounds the horn for the specified vehicle. vehicle: The vehicle to activate the horn for. mode: The hash of "NORMAL" or "HELDDOWN". Can be 0. duration: The duration to sound the horn, in milliseconds. Note: If a player is in the vehicle, it will only sound briefly.
VEHICLEBuild 1207
Signature
lua
StartVehicleHorn(GetVehiclePedIsIn(PlayerPedId(), false), 0, GetHashKey("..."), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | — | |
| int | — | |
| Hash | — | |
| BOOL | — |
Usage
lua
StartVehicleHorn(GetVehiclePedIsIn(PlayerPedId(), false), 0, GetHashKey("..."), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
