ATTACH_ENTITY_TO_ENTITY_PHYSICALLY
ENTITYBuild 1207
Signature
lua
AttachEntityToEntityPhysically(entity1, entity2, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, true, true, 0, true, 0.0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| Entity | — | |
| int | — | |
| int | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| BOOL |
Usage
lua
AttachEntityToEntityPhysically(entity1, entity2, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, true, true, 0, true, 0.0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
