_CLEAR_ACTIVE_ANIMAL_OWNER
Used in Script Functions PLAYER_HORSE_RELEASE_HORSE_TO_AMBIENT_WORLD (p1 = true), HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = false) Set to false for player horse in scripts and seems it's only true when releasing/changing a player horse? Cannot determine what effect it has, but it doesn't seem to affect _GET_HORSE_TAMING_STATE
PEDBuild 1207
Signature
lua
ClearActiveAnimalOwner(horse, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| BOOL | — |
Usage
lua
ClearActiveAnimalOwner(horse, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
