TASK_ENTER_ANIM_SCENE
flags: MOVE_WHILST_WAITING_FOR_PATH = (1 << 0), DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1), SKIP_NAVIGATION = (1 << 2), TEASF_AUTO_START_ANIM_SCENE = (1 << 3), FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6), ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)
TASKBuild 1207
Signature
lua
TaskEnterAnimScene(PlayerPedId(), animScene, entityName, playbackListName, 0.0, true, 0, 0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| AnimScene | — | |
| char* | — | |
| char* | — | |
| float | — | |
| BOOL | — | |
| int | — | |
| int | — | |
| float | — |
Usage
lua
TaskEnterAnimScene(PlayerPedId(), animScene, entityName, playbackListName, 0.0, true, 0, 0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
