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  3. TASK_ENTER_ANIM_SCENE

TASK_ENTER_ANIM_SCENE

flags: MOVE_WHILST_WAITING_FOR_PATH = (1 << 0), DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1), SKIP_NAVIGATION = (1 << 2), TEASF_AUTO_START_ANIM_SCENE = (1 << 3), FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6), ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)

TASKBuild 1207

Signature

lua
TaskEnterAnimScene(PlayerPedId(), animScene, entityName, playbackListName, 0.0, true, 0, 0, 0.0)
-- returns void

Parameters

NameTypeDescription
Ped—
AnimScene—
char*—
char*—
float—
BOOL—
int—
int—
float—

Usage

lua
TaskEnterAnimScene(PlayerPedId(), animScene, entityName, playbackListName, 0.0, true, 0, 0, 0.0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details