_SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM
Set the pelt of the animal to the back of the horse EXAMPLE: local mount = GetMountOwnedByPlayer(PlayerId()) Citizen.InvokeNative(0xC412AA1C73111FE0,mount,GetHashKey('PROVISION_DEER_HIDE_POOR'),GetHashKey('a_c_deer_01_uppr_000_c0_001_ab'),0,0)
PEDBuild 1207
Signature
lua
SetPeltForHorseByInventoryItem(horse, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Hash | — | |
| Hash | — | |
| Hash | — | |
| BOOL | — |
Usage
lua
SetPeltForHorseByInventoryItem(horse, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
