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Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. _SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM

_SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM

Set the pelt of the animal to the back of the horse EXAMPLE: local mount = GetMountOwnedByPlayer(PlayerId()) Citizen.InvokeNative(0xC412AA1C73111FE0,mount,GetHashKey('PROVISION_DEER_HIDE_POOR'),GetHashKey('a_c_deer_01_uppr_000_c0_001_ab'),0,0)

PEDBuild 1207

Signature

lua
SetPeltForHorseByInventoryItem(horse, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), true)
-- returns void

Parameters

NameTypeDescription
Ped—
Hash—
Hash—
Hash—
BOOL—

Usage

lua
SetPeltForHorseByInventoryItem(horse, GetHashKey("..."), GetHashKey("..."), GetHashKey("..."), true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details