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NativesHashesClothesBlipsPropsItem Tool
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Reference

  • Natives
  • Hashes
  • Clothes
  • Blips
  • Props

Namespace

  1. Reference
  2. Natives
  3. _REQUEST_TEXTURE

_REQUEST_TEXTURE

Creates a texture override data for ped and returns it's index. So you can replace any texture of any ped's component. Also, you can add overlays on it, such as aging, lipstick and more. Textures can be reused by multiple peds at once. You can keep only 32 textures at once(including other peds). https://github.com/femga/rdr3_discoveries/blob/master/clothes/change_overlays_script.lua materialHash: https://github.com/femga/rdr3_discoveries/blob/master/clothes/cloth_drawable_albedo_normal_material_TEMPORARY.lua

PEDBuild 1207

Signature

lua
RequestTexture(GetHashKey("..."), GetHashKey("..."), GetHashKey("..."))
-- returns int

Parameters

NameTypeDescription
Hash—
Hash—
Hash—

Usage

lua
RequestTexture(GetHashKey("..."), GetHashKey("..."), GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details