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  3. IS_PLAYER_BEING_ARRESTED

IS_PLAYER_BEING_ARRESTED

Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.

PLAYERBuild 1207

Signature

lua
IsPlayerBeingArrested(PlayerId(), true)
-- returns BOOL

Parameters

NameTypeDescription
Player—
BOOL—

Usage

lua
IsPlayerBeingArrested(PlayerId(), true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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