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Namespace

  1. Reference
  2. Natives
  3. DRAW_SPRITE

DRAW_SPRITE

Draws a 2D sprite on the screen. Parameters: textureDict - Name of texture dictionary to load texture from textureName - Name of texture to load from texture dictionary screenX/Y - Screen offset (0.5 = center) scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half) heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees red,green,blue - Sprite color (default = 255/255/255) alpha - opacity level https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures

GRAPHICSBuild 1207

Signature

lua
DrawSprite(textureDict, textureName, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, true)
-- returns void

Parameters

NameTypeDescription
const char*—
const char*—
float—
float—
float—
float—
float—
int—
int—
int—
int—
BOOL—

Usage

lua
DrawSprite(textureDict, textureName, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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