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  3. SET_PLAYER_CONTROL

SET_PLAYER_CONTROL

``` Flags: SPC_AMBIENT_SCRIPT = (1 << 1), SPC_CLEAR_TASKS = (1 << 2), SPC_REMOVE_FIRES = (1 << 3), SPC_REMOVE_EXPLOSIONS = (1 << 4), SPC_REMOVE_PROJECTILES = (1 << 5), SPC_DEACTIVATE_GADGETS = (1 << 6), SPC_REENABLE_CONTROL_ON_DEATH = (1 << 7), SPC_LEAVE_CAMERA_CONTROL_ON = (1 << 8), SPC_ALLOW_PLAYER_DAMAGE = (1 << 9), SPC_DONT_STOP_OTHER_CARS_AROUND_PLAYER = (1 << 10), SPC_PREVENT_EVERYBODY_BACKOFF = (1 << 11), SPC_ALLOW_PAD_SHAKE = (1 << 12) See: https://alloc8or.re/gta5/doc/enums/eSetPlayerControlFlag.txt ``` **This is the server-side RPC native equivalent of the client native [SET_PLAYER_CONTROL](?\_0x8D32347D6D4C40A2).**

CFX

Signature

lua
SetPlayerControl(PlayerId(), true, 0)
-- returns void

Parameters

NameTypeDescription
Player—
BOOL—
int—

Usage

lua
SetPlayerControl(PlayerId(), true, 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

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