SET_PED_HEAD_OVERLAY
``` OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0. overlayID Part Index, to disable 0 Blemishes 0 - 23, 255 1 Facial Hair 0 - 28, 255 2 Eyebrows 0 - 33, 255 3 Ageing 0 - 14, 255 4 Makeup 0 - 74, 255 5 Blush 0 - 6, 255 6 Complexion 0 - 11, 255 7 Sun Damage 0 - 10, 255 8 Lipstick 0 - 9, 255 9 Moles/Freckles 0 - 17, 255 10 Chest Hair 0 - 16, 255 11 Body Blemishes 0 - 11, 255 12 Add Body Blemishes 0 - 1, 255 ``` **Note:** You may need to call [`SetPedHeadBlendData`](#\_0x9414E18B9434C2FE) prior to calling this native in order for it to work. **This is the server-side RPC native equivalent of the client native [SET_PED_HEAD_OVERLAY](?\_0x48F44967FA05CC1E).**
Signature
SetPedHeadOverlay(PlayerPedId(), 0, 0, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | The ped entity | |
| int | The overlay id displayed up above. | |
| int | An integer representing the index (from 0 to `_GET_NUM_OVERLAY_VALUES(overlayID)-1`) | |
| float | A float ranging from 0.0 to 1.0 |
Usage
SetPedHeadOverlay(PlayerPedId(), 0, 0, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
