SET_ENTITY_DISTANCE_CULLING_RADIUS
It overrides the default distance culling radius of an entity. Set to `0.0` to reset. If you want to interact with an entity outside of your players' scopes set the radius to a huge number. **WARNING**: Culling natives are deprecated and have known, [unfixable issues](https://forum.cfx.re/t/issue-with-culling-radius-and-server-side-entities/4900677/4)
CFX
Signature
lua
SetEntityDistanceCullingRadius(entity, 0.0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | The entity handle to override the distance culling radius. | |
| float | The new distance culling radius. |
Usage
lua
SetEntityDistanceCullingRadius(entity, 0.0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
